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0.0 is 'full volume', -10 correspondents to '75' on # Some string that helps you recognize the player, e.g. # Device name as it will be advertised to and shown in the UPnP controller UI. # User and group the daemon will be running as. # Description: Start GMediaRender at boot time. # Short-Description: Start GMediaRender at boot time ![]() See Also: tAngularAttenuation(float distance, float gain,ĬtAngularAttenuation(Point3f attenuation),ĬoneSound.# Required-Start: $remote_fs $syslog $all The filter values for each tuples can be set to Sound.NO_FILTER. #Gmediarender audiosink audiodevice driver#Parameters: index - device specific reference number to device driver sample filterType - describes type (if any) of filtering defined by attenuation angle - array containing angular distances from sound axis attenuationScaleFactor - array containing gain scale factor filterCutoff - array containing filter cutoff frequencies. This method should only be called by Java3D Core and NOT by any application. The documentation for the ConeSound class. The form of the attenuation parameter matches that of the ConeSound ![]() Sound's axis and the ray from the sound source origin to the listener. Gain scale factor is applied to sound based on the angle between the The sound's axis, gain scale factors, and frequency cutoff applied Sets this sound's angular gain attenuation (including filter)īy defining corresponding arrays containing angular offsets from
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